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Kingdom Realms Wiki

A practical reference for building a realm, managing offline progress, training armies, farming produce, crafting goods, raiding the wilds, refining Sanctity materials, trading through GEMS systems, and collecting gear.

First Session

Quick Start

1. Establish Income

Place Cottages, Farmsteads, Grain Silos, Lumber Camps, and Stone Quarries first. These keep basic construction, research, and training moving.

2. Use Land Carefully

Each land deed is a 4x4 sector. Some buildings are limited per sector, and Museum, Bazaar, and Auction House each require at least 4 claimed land deeds.

3. Build An Army

Train units from the army panel, then raid caches and monsters. Stronger attack power matters because normal monster difficulty is tuned around your current army power.

4. Start Production

Farm apples, grapes, and barley. Breweries turn produce into crafted goods, Alchemists make potions, Smelters make bars, and Blacksmiths craft starter gear.

5. Claim Often

Offline resource progress is capped at 24 hours before it must be claimed. This keeps idle progress bounded and makes regular claims important.

6. Use Markets Late

Museum and Bazaar can exchange approved database items through a player-claimed GEMS voucher when those features are enabled. Auction House handles direct player-to-player listings, including potions. These systems unlock later in realm progression and may remain closed while their settlement contracts are prepared.

Login

Accounts, Profiles, And Referrals

Play Mode

Play Mode connects a Robinhood-compatible EVM wallet and saves progress to the server. During the contract-free transition, the GEMS holding gate can be explicitly open. Existing Solana players use the one-time migration page to preserve their account.

Spectate Mode

Spectate Mode lets anyone try a temporary limited realm without a wallet. It is a free test mode and does not save permanent progress.

Player Profile

Profiles store display name, kingdom name, bio, and your referral link. The landing page also shows live Players Online and Total Players counts. The profile popup is optional and can be closed if you do not want to set it up immediately.

Referral Credit

Referral links carry a referral code into signup. Credit is only counted after the new wallet reaches the configured minimum Glory threshold, and same-IP activity is flagged for admin review.

Economy

Resources And Items

Resource / Item Used For Primary Sources
GoldMost buildings, units, research, merchant trades, and Gold Bars.Cottages, Castles, Gold Mines, raids, merchant sales.
FoodUnits, farms, buildings, and research.Farmsteads, Grain Silos, Castles, caches, merchant buys.
WoodBuildings, research, and siege unit costs.Lumber Camps, caches, merchant buys.
StoneFortified buildings, units, and research.Stone Quarries, caches, merchant buys.
GloryRealm score, leaderboards, and referral qualification. Glory is not spent.Buildings, unit training, badges, crafted item sales, and monster raids.
ApplesApple Cider and Health Potions.Apple Orchards.
GrapesWine and Attack Potions.Grape Vineyards.
BarleyBeer Kegs and Stamina Potions.Barley Fields.
Cache FragmentsBeer Kegs and marketplace trading.Raid caches.
Monster FangsSteel armor recipes and Stamina Potions.Monster raids; 70% chance, with amount scaling by monster level.
Stamina PotionsRestores raid stamina to full from the Backpack.Alchemist recipe. Stamina Potions do not currently drop from raids.
Tattered PapyrusScribe tome recipes.40% chance from successful monster raids and resource cache raids. Normal raid loot reports show at most two item types.
Shards of SanctityRefined into Sanctification Gems.Server-validated canvas dungeon shard pickups. Pickups show during the run and commit to inventory when the run is saved.
Sanctification GemsRequired for Farming, Attack Power, and Crafting Tomes.Fountain of Sanctity recipe using 250 Shards of Sanctity.
TomesInventory-held buffs for farming speed, crafting speed, or army attack power.Scribe recipes using Sanctification Gems and Tattered Papyrus.
CoalIron Bars, Gold Bars, and steel gear recipes.Mined exclusively from coal rocks in Adventure Mode.
Iron OreIron Bars.Mined exclusively from Iron Ore rocks in the North Wilds at Mining level 2+.
Ancient RelicsMuseum sales.Rare monster/cache drops and Ornate Chests.
Ornate ChestsOpen from backpack for elite loot.Frost King raids.
Empty JugsRequired to brew Apple Cider.Resource caches, monster raids, and Ornate Chests.
Empty BottlesRequired to bottle Wine.Resource caches, monster raids, and Ornate Chests.
GEMSAccess gate, premium unlocks, speed-ups, shop purchases, and marketplace payments. Paid land deeds use ETH instead.Wallet balance outside the game.
Merchant sales for normal resources are uncapped. Food buys for 2 gold and sells for 1 gold, wood buys for 3 and sells for 2, and stone buys for 5 and sells for 3. Produce sells for gold, while crafted drinks return reduced Glory: Apple Cider sells for 500 gold and 10 Glory, Beer Kegs sell for 2,000 gold and 40 Glory, and Wine sells for 2,500 gold and 50 Glory.
Realm Map

Buildings

Building Footprint Cost Time Output / Effect
Cottage1x115,000 gold, 220 wood45s+20 gold/min, +120 glory.
Castle2x22,500,000 gold, 180,000 food, 260,000 wood, 340,000 stone1h+350 gold/min, +80 food/min, +5% attack, +3% training speed, +2,500 glory. Limit 1 per land deed.
Royal Courtyard2x2450,000 gold, 26,000 food, 32,000 wood, 70,000 stone25m+950 glory.
Farmstead1x112,000 gold, 280 wood4m+100 food/min, +90 glory. Supports harvesting plot capacity.
Grain Silo2x275,000 gold, 2,200 wood, 1,400 stone12m+280 food/min, +180 glory. Does not add harvesting plot capacity.
Storehouse2x2350,000 gold, 150,000 wood, 150,000 stone20m+1% PvP resource protection, +300 glory. Limit 1 per land deed.
Lumber Camp1x114,000 gold, 420 food5m+125 wood/min, +110 glory.
Stone Quarry1x114,000 gold, 500 food, 520 wood5m+120 stone/min, +130 glory.
Gold Mine1x1650,000 gold, 18,000 wood, 24,000 stone30m+80 gold/min before global diminishing output. Requires GEMS unlock. Limit 1 per land deed, 3 active globally.
Barracks1x195,000 gold, 7,000 food, 6,500 wood, 4,800 stone10m+1% training speed, +320 glory. Limit 1 per land deed.
Blacksmith2x2145,000 gold, 7,200 food, 11,000 wood, 13,500 stone20mCrafts gear from bars and raid materials, +360 glory. Limit 1 per land deed.
Smelter2x2210,000 gold, 9,000 food, 16,000 wood, 32,000 stone20mSmelts ore and gold into bars, +420 glory. Limit 1 per land deed.
Brewery2x2500,000 gold, 90,000 food, 90,000 wood, 80,000 stone30mCrafts Apple Cider, Wine, and Beer Kegs, +1,250 glory. Limit 1 per land deed.
Alchemist2x2500,000 gold, 90,000 food, 90,000 wood, 80,000 stone30mCrafts Health Potions, Attack Potions, and Stamina Potions, +1,250 glory. Limit 1 per land deed.
Fountain of Sanctity2x21,000,000 gold, 250,000 food, 250,000 wood, 250,000 stone30mPurifies 250 Shards of Sanctity into 1 Sanctification Gem. Limit 1 per land deed.
Scribe2x21,000,000 gold, 250,000 food, 250,000 wood, 250,000 stone30mCrafts Farming, Attack Power, and Crafting Tomes from Sanctification Gems and Tattered Papyrus. Limit 1 per land deed.
Command Center2x2900,000 gold, 65,000 food, 85,000 wood, 90,000 stone35mUnlocks Paladins, +2% attack, +850 glory. Limit 1 per land deed.
War College2x25,000,000 gold, 500,000 food, 500,000 wood, 500,000 stone1hUnlocks War Planning research and the Combat Medallion GEMS exchange, +1,800 glory. Limit 1 globally.
Museum2x2850,000 gold, 78,000 wood, 120,000 stone30mUnlocks Ancient Relic GEMS sales. Requires 4 land deeds and GEMS unlock. Limit 1 globally.
Bazaar2x2750,000 gold, 52,000 food, 90,000 wood, 72,000 stone30mUnlocks crafted-item GEMS sales. Requires 4 land deeds and GEMS unlock. Limit 1 globally.
Auction House2x2950,000 gold, 64,000 food, 100,000 wood, 85,000 stone30mUnlocks player-to-player item listings. Requires 4 land deeds and GEMS unlock. Limit 1 globally.
Farming And Crafting

Production

Harvesting Plots

Farmsteads provide plot capacity. Each completed Farmstead supports 2 harvesting plots by default, and Production research can add more capacity.

Offline Cap

Farming and passive resource progress are capped at 24 hours between claims. Claiming clears the accrued amount and starts the next window.

Crafting Timers

Crafting speed research affects new batches. Existing batches keep the duration they started with, so speed changes do not rewrite already-started work.

Gear Crafting

Blacksmith gear is crafted one piece at a time. It is not stack-crafted like drinks or potions.

Sanctity Crafting

Dungeon Shards of Sanctity are refined at the Fountain of Sanctity into Sanctification Gems. The Scribe combines 3 Sanctification Gems with 100 Tattered Papyrus to create one permanent inventory tome.

Canvas Dungeon

When the Dungeon gate is open, enter it from the raid map, break crystals, fight demons, collect Shards of Sanctity, and save the run by dying, completing waves, or confirming Exit Dungeon. Dungeon entry is closed for the current patch. Shards are server-confirmed during the run and become real inventory when the run is saved. Dungeon entry is limited to once every 6 hours.

Plot / RecipeStationInputsTimeOutput
Apple OrchardFarmstead capacity1,200 gold, 45 wood, 25 food3m build, 30m harvest1 Apple.
Grape VineyardFarmstead capacity3,000 gold, 80 wood, 50 food45s build, 90m harvest1 Grapes.
Barley FieldFarmstead capacity2,200 gold, 60 wood, 40 food45s build, 60m harvest1 Barley.
Apple CiderBrewery5 Apples, 1 Empty Jug60m1 Apple Cider.
WineBrewery3 Grapes, 1 Empty Bottle2h1 Wine.
Beer KegBrewery4 Barley, 2 Cache Fragments90m1 Beer Keg.
Health PotionAlchemist8 Apples90m1 Health Potion.
Attack PotionAlchemist5 Grapes3h1 Attack Potion.
Stamina PotionAlchemist6 Barley, 2 Monster Fangs2h1 Stamina Potion.
Sanctification GemFountain of Sanctity250 Shards of Sanctity12h1 Sanctification Gem.
Farming TomeScribe3 Sanctification Gems, 100 Tattered Papyrus12h1 Farming Tome. +50% farming speed while held in inventory.
Attack Power TomeScribe3 Sanctification Gems, 100 Tattered Papyrus12h1 Attack Power Tome. +50% army attack power while held in inventory.
Crafting TomeScribe3 Sanctification Gems, 100 Tattered Papyrus12h1 Crafting Tome. +50% crafting speed while held in inventory.
Iron BarSmelter3 Iron Ore, 2 Coal45m1 Iron Bar.
Gold BarSmelter5,000 gold, 3 Coal60m1 Gold Bar.
Equipment

Gear And Antiquities

ItemSlotSourceInputs / DropEffect
Steel HelmetHeadBlacksmith3 Iron Bars, 2 Coal, 1 Monster Fang; 2h craft.2% defense and +5 health; each fortification adds 0.75% defense and 3 health.
Steel ArmorChestBlacksmith6 Iron Bars, 1 Gold Bar, 4 Coal, 2 Monster Fangs; 3h craft.4% defense and +10 health; each fortification adds 1.25% defense and 6 health.
Steel GauntletsHandsBlacksmith3 Iron Bars, 2 Coal, 1 Monster Fang; 2h craft.1% defense; each fortification adds 0.5% defense and 2 health.
Steel BootsFeetBlacksmith3 Iron Bars, 2 Coal, 1 Monster Fang; 2h craft.1% defense; each fortification adds 0.5% defense and 2 health.
Steel LongswordWeaponBlacksmith5 Iron Bars, 3 Coal, 2 Monster Fangs; 3h craft.8% melee damage plus 1.2% per fortification, reaching 20% at +10.
Frost King's RegaliaNecklaceOrnate Chest1% chance when opening an Ornate Chest.3% defense and +10 health; each fortification adds 1% defense and 5 health.
Gear is crafted and owned through Kingdom Mode, but it is equipped and used only in Adventure Mode. Kingdom army, income, training, farming, and crafting calculations do not receive equipment bonuses. Returning to Kingdom with the Adventure exit automatically unequips Adventure equipment and returns it to the shared Backpack.
A completed Blacksmith can fortify owned gear from +1 through +10 using Iron and Gold Bars. Inspect the Blacksmith, open Fortify Gear, and drag available armor from the popup's gear tray into the forge slot. Fortification is guaranteed and increases armor defense and health or weapon damage. Other stat bonuses are reserved for a later enchantment system. The gear and bars remain in the Blacksmith until the timed job is claimed. Iron Bar costs by level are 5, 12, 30, 75, 180, 400, 900, 1,800, 3,200, and 5,000. Gold Bar costs are 1, 2, 5, 12, 30, 75, 175, 350, 650, and 1,000. Matching times remain 2, 4, 6, 10, 14, 20, 28, 38, 50, and 70 hours. A full steel armor set rises from 8% defense and +15 health unfortified to 38% defense and +145 health at +10.
Farming, Crafting, Blacksmithing, and Warfare levels are earned from server-verified actions. Level 10 Farming doubles harvest yield, Level 10 Crafting doubles Brewery and Alchemist output, and Level 10 Warfare doubles raid loot quantities. Normal raid reports still show at most two item types. Crafting XP uses the pre-bonus recipe quantity, so doubled output does not also double future Crafting XP.
Army

Units

UnitAttackGloryBatchCostTraining TimeNotes
Halberdiers8 each32 each54,500 gold, 2,200 food, 750 wood10sEfficient early mass unit.
Knights24 each96 each218,000 gold, 2,600 food, 1,100 stone30sStrong core raid unit.
Catapults55 each220 each142,000 gold, 2,500 food, 5,200 wood, 5,000 stone1mHigh attack, resource-heavy siege unit.
Paladins160 each320 each1110,000 gold, 9,000 food, 7,500 stone2mRequires a completed Command Center.
Traps001050,000 gold, 20,000 wood, 20,000 stone45sDefensive and non-marchable. Increases attacker casualties when your kingdom is attacked.
You can type a training quantity directly or use plus and minus controls. A single training order is capped at 5,000 units. Marchable troops consume ongoing Food and Gold upkeep; Traps have no upkeep and cannot be sent on raids or war marches.
Technology

Research

Slots2 simultaneous research projects by default.
LevelsEach tech can reach Level III.
TimersStandard techs: Level I 1h, Level II 8h, Level III 24h. War Planning uses longer per-level timers.
TechBranchRequiresEffect Per Level
Drilled FormationsArmyNone+3% attack.
Shield WallArmyNone+2% attack.
Preservation PolicyArmyShield Wall+1% baseline PvP resource protection per level.
Weapon TemperingArmyDrilled Formations+4% attack.
War CollegeArmyDrilled Formations+5% training speed.
Rapid DrillsArmyShield Wall+3% training speed.
Veteran CommandersArmyWar College, Weapon Tempering+6% attack, +2% training speed.
Military TacticsArmyWar College+1 active raid march slot. Requires GEMS unlock.
Granary LedgersLogisticsNone+8% food generation.
Quartermaster RoutesLogisticsNone+5% food generation, +5% wood generation.
Timber HaulersLogisticsQuartermaster Routes+8% wood generation.
Tax AssessorsLogisticsGranary Ledgers+6% gold generation.
Builder ChartersLogisticsTax Assessors+1 active construction slot.
Reinforced PicksIndustryQuartermaster Routes+8% stone generation.
Quarry MathIndustryReinforced Picks+5% stone generation, +3% gold generation.
Guild ContractsIndustryTax Assessors, Quarry Math+8% gold generation, +4% wood generation.
Trail MarkersExplorationNone+3% raid rewards.
Scout CiphersExplorationTrail MarkersScouting foundation for future systems.
Cache ScoutingExplorationQuartermaster Routes+5% raid rewards.
Supply MapsExplorationCache Scouting+6% raid rewards.
Relic SurveyorsExplorationScout Ciphers, Supply Maps+4% raid rewards.
Irrigation ChannelsProductionNone+5% farming speed.
Farmstead ExpansionProductionIrrigation Channels+1 harvesting plot capacity per Farmstead.
Workshop RoutinesProductionIrrigation Channels+5% crafting speed.
Forced March RoutesWar PlanningCompleted War CollegePvP war-march speed bonus: +10%, then +15%, then +25% by level. Research times: 48h, 72h, 156h.
Lethal SnarecraftWar PlanningCompleted War CollegeTrap lethality bonus: +25%, then +35%, then +50% by level. Research times: 48h, 96h, 168h.
Wilds

Raids And North Wilds

Main Raid Map

The main raid map holds up to 18 monster nodes and 14 resource cache nodes. Monsters use 2x2 footprints, main-map caches use 1x1 footprints, and nodes avoid overlapping each other.

Travel And Slots

Marches start at 12 seconds plus 1.8 seconds per tile of Manhattan distance from home. You start with 2 active raid march slots, and Military Tactics adds more.

Combat Results

Victory or defeat compares your sent attack power against target power. Guaranteed wins lose no units; other victories lose roughly 0.1-0.3% of sent units; defeats lose roughly 1-2%, not the entire army. The 18-monster main-map mix targets 7 easy, 7 even, and 4 hard enemies, and the hardest few still give you at least a 60% win chance instead of guaranteed defeat. Badge colors use only units currently available to march.

Respawns

Each cleared main-map node gets its own 5-minute respawn deadline; all due nodes return on the next state update. The Frost King respawns every 2 hours in the normal game and faster only in dev verification mode.

Stamina

Raid stamina is 20/20 by default. Sending an army to a monster, boss, or resource cache costs 1 stamina. Stamina regenerates by 1 point every 10 minutes, and a Stamina Potion restores stamina to full from the Backpack.

North Wilds

North Wilds is a separate frost zone with Frost Wolves, Frost Cyclopes, 2x2 frozen resource caches, and the Frost King. Frozen caches have 10x normal cache resource amounts and Frost Wolf inventory loot has a 2.5x monster-loot multiplier. Its GEMS unlock price is calculated from server-configured USD target pricing; missing pricing disables the purchase.

Frost King

Frost King is currently a normal raid target, not the parked turn-based boss prototype. His attack power and level scale to the player's current army while preserving at least a 60% win chance. He awards at least 10,000 Glory, scales upward with level, and can drop Ornate Chests.

Drop SourcePossible LootNotes
Resource CacheCache Fragments, Empty Jugs, Empty Bottles, Ancient Relics, Tattered Papyrus.Cache Fragments are guaranteed before the final loot cap. Reports keep at most two item types.
Monster RaidMonster Fangs, Empty Jugs, Empty Bottles, Ancient Relics, Tattered Papyrus.Monster Fang is 70%. Tattered Papyrus is 40%. Reports keep at most two item types.
Ornate ChestEmpty Jugs, Empty Bottles, Cache Fragments, produce, Ancient Relics, Raid Shields, Frost King's Regalia.Jugs, Bottles, and Cache Fragments are guaranteed. Ancient Relics are 35%. Frost King's Regalia is 1%.
Competitive Kingdoms

World Wars And PvP Protection

World Wars Map

Open World Wars to inspect other eligible kingdoms, their attack power, Prestige, protection state, and resources at risk. PvP war marches share your normal march slots and use the same trained army.

War Cost And Cooldown

A PvP war march costs 5 raid stamina. After attacking a kingdom, you cannot attack that same target again for 6 hours. Normal monster, boss, and cache raids cost 1 stamina.

Protected Resources

Every kingdom starts with 25% resource protection. Each completed Storehouse adds 1%, up to 64 effective Storehouses, and Preservation Policy adds another 1% per level. Total protection is capped at 95%. A winning attacker steals one third of the remaining at-risk amount rather than the protected balance.

Traps

Traps are defensive units with no upkeep and cannot be marched. They increase attacker casualties when your kingdom is attacked. Lethal Snarecraft improves Trap lethality.

Prestige

War outcomes add or remove seasonal Prestige. The amount scales with the relative power of attacker and defender, so defeating a stronger kingdom is worth more. Prestige has its own leaderboard and profile statistic.

Combat Medallion Loot

Every settled PvP war awards Combat Medallions to both kingdoms: the winner receives 3-5 and the loser receives 1. Each player sees their own award at the bottom of the war report. Shielded or cancelled marches do not award medallions.

Raid Shields

A Raid Shield purchased from the GEMS Shop is placed in the Backpack. Activating it grants 3 days of PvP protection. A shielded player cannot be attacked and cannot launch a PvP war. Cancelling protection does not refund the item or purchase.

Recent-Hit Protection

A recently attacked kingdom can receive temporary protection. While protected, it cannot launch another PvP war. The player may cancel this protection early from the World Wars interface and becomes attackable immediately.

Kingdom Skins

Festival and Frost Kingdom skins are cosmetic GEMS Shop purchases for the World Wars map. Owning or equipping a skin does not change combat power, protection, loot, or Prestige.

Waterfront Duel Hall

Real-Time Duels

Finding An Opponent

Enter the Duel Hall, list yourself as accepting challenges, challenge a listed player, or use matchmaking. A bot practice option is available for training, but only real ranked player duels persist competitive results and grant inventory rewards.

Controls

Move with WASD or the arrow keys. Press Space or Enter to attack. You can also click to move or select the opponent for attack movement. The server owns movement, collisions, cooldowns, damage, health, timeout resolution, and the winner.

Potions

Press 1 for a Health Potion and 2 for an Attack Potion when those items are available in your duel loadout. Duel potion use has an 8-second cooldown. Attack Potion effects last 10 seconds in the Duel Hall.

Rewards And Forfeits

A ranked duel winner receives 1-5 Combat Medallions in the Backpack. Wins, losses, Seasonal Prestige, and rewards are committed atomically. Leaving during countdown or combat counts as a forfeit; a failed persistence transaction grants neither side a partial result.

Trading

Museum, Bazaar, And Auction House

Museum

The Museum can exchange Ancient Relics for a wallet-bound GEMS payout voucher. You need at least 4 land deeds, the Museum unlock, and at least 10 Ancient Relics per sale. Your relics are locked while the voucher is pending, and the confirmed claim permanently consumes them.

Bazaar

The Bazaar can exchange Beer Kegs, Wine, and Apple Cider for a wallet-bound GEMS payout voucher. You need at least 4 land deeds, the Bazaar unlock, and at least 10 crafted items per sale. The confirmed claim permanently consumes the items.

War College

A completed War College can exchange Combat Medallions earned from ranked Waterfront Duels and settled PvP wars for a wallet-bound GEMS payout voucher. Exchanges require at least 10 medallions. The deployed contract can reduce the effective maximum shown in the panel, and confirmed claims permanently consume the medallions.

Daily Caps

Museum purchases default to 100 Ancient Relics per UTC day server-wide. Bazaar purchases default to 600 crafted items per UTC day server-wide. War College exchanges default to 5,000 Combat Medallions server-wide and 250 per player per UTC day, with contract-enforced program, wallet, claim, and vault limits.

Auction House

The Auction House is player-to-player. Sellers list supported inventory items for a GEMS price, buyers pay the seller directly, the game takes no GEMS custody or fee, and recovery tools protect submitted purchases. Supported listings include crafted goods, raid materials, Ancient Relics, Health Potions, Attack Potions, Stamina Potions, Shards of Sanctity, Sanctification Gems, Empty Bottles, Empty Jugs, and Tomes. The Potions, Sanctity, Glassware, and Tomes filters group those listings together.

Listing Safety

Listings reserve seller inventory server-side. Cancellations restore reserved items. Marketplace kill switches can pause new listings or buys during maintenance.

Leaderboards

Leaderboards include Glory, Seasonal Prestige, Brewing, and Referrals. Brewing and referral views are intentionally top-10 style views to keep database work low.

Guilds

Guilds are built behind a release gate. When enabled, players can create or join guilds, complete resource contributions and work orders, use private guild chat, and earn guild levels that grant light attack, training, farming, crafting, and member-capacity perks.

Achievements

Badges

Builder Badges

  • First Holding: place your first building. Reward: 50 glory.
  • Cottage Cluster: build 3 Cottages. Reward: 125 glory.
  • Homestead Row: build 5 Cottages. Reward: 225 glory.
  • Farm Trio: build 3 Farmsteads. Reward: 150 glory.
  • Lumber Line: build 3 Lumber Camps. Reward: 150 glory.
  • Quarry Crew: build 3 Stone Quarries. Reward: 175 glory.
  • Balanced Builder: build a Farmstead, Lumber Camp, and Stone Quarry. Reward: 250 glory.
  • Workshop Founder: build a Barracks and Blacksmith. Reward: 350 glory.
  • Town Planner: build 10 total buildings. Reward: 500 glory.

Army Badges

  • Drillmaster: train 25 total units. Reward: 250 glory.
  • Knight Muster: train 10 Knights. Reward: 350 glory.
  • Siege Crew: train 3 Catapults. Reward: 450 glory.

Raid Badges

  • First Victory: defeat a raid monster. Reward: 150 glory.
  • Monster Slayer: defeat 5 raid monsters. Reward: 500 glory.
  • Monster Bane: defeat 10 raid monsters. Reward: 1,000 glory.
  • Cache Keeper: gather your first resource cache. Reward: 100 glory.
  • Cache Runner: gather 5 resource caches. Reward: 400 glory.
  • Raid Regular: complete 10 raid targets. Reward: 800 glory.

Antiquity Badges

  • Frost King's Regalia: collect Frost King's Regalia from an Ornate Chest. Reward: 1,200 glory.

Research Badges

  • Apprentice Scholar: research your first tech. Reward: 150 glory.
  • Tactician: research a Military Tactics tech. Reward: 300 glory.
  • Economist: research a Logistics or Industry tech. Reward: 300 glory.
  • Explorer: research an Exploration tech. Reward: 300 glory.
  • Scholar Three: research 3 techs. Reward: 650 glory.
  • Master Researcher: research every tech. Reward: 1,500 glory.
MMO Beta

Adventure Mode

Entering Adventure

Open Adventure Mode from Kingdom Realms when the beta gate is enabled. Adventure is a separate real-time MMO runtime, but it uses the same authenticated player identity, profile name, selected inventory, equipment, and verified progression records.

Movement And Other Players

Move with directional controls or click a reachable destination. The server owns final positions, collisions, portals, and scene transitions. Nearby players appear through live WebSocket presence with movement, gathering, combat, and attack animations.

Woodcutting And Mining

Equip a Hatchet for trees and a Pickaxe for mineral nodes. Pine and Coal are starter resources. Crystals require Mining Level 5. Magic Root Trees also require Level 5, but Stonefall Fields and Magic Root gathering are closed for the current beta. Stand in range and interact; the server validates the tool, level, node, cooldown, position, reward, and XP.

Melee Combat

Enter a dungeon scene and attack demons while in range. The server rolls damage, controls enemy retaliation and respawns, persists player health, grants Melee XP, and drops one collectible Empty Bottle, Empty Jug, or Cache Fragment per defeated demon. The drop and Melee XP are each awarded once per validated defeat. If you are defeated, the server returns you to the scene respawn point. Demon Scouts have 120 health and deal 15 raw damage every 1.5 seconds. Armor reduces incoming damage, while Melee level, Attack Potions, and an equipped Steel Longsword increase outgoing damage.

Potions And Action Bar

Health Potions restore 45% of maximum health. Attack Potions grant +50% damage for 30 seconds. Adventure potions share a 5-second use cooldown and can be assigned to the five-slot action bar.

Skills And Levels

Woodcutting, Mining, and Melee each have server-granted XP and can progress toward Level 99. Overall Adventure level is derived from total skill progression. Higher levels increase capability, and later content uses explicit skill and tool gates.

Quests

Adventure quests are repeatable item turn-ins with a 24-hour cooldown per quest. The displayed progress is the required item balance currently held in your shared Backpack, regardless of whether those items were gathered, purchased, or traded. Confirming a turn-in permanently removes the listed items and awards the displayed skill XP.

Traveling Merchant

The Traveling Merchant can sell Adventure tools through the existing audited GEMS spend-intent flow when both merchant and Adventure GEMS-spend gates are enabled. Prices are server-provided; the client never chooses the charged amount.

Beta Boundaries

Adventure availability, rewards, combat, merchant purchases, and buffered runtime combat are independently controlled by server flags. Player-to-player Adventure trading is not active. The beta currently focuses on North Wilds Outpost and Frost Dungeon; Stonefall Fields is closed. If a surface is disabled, it fails closed without granting items, XP, or GEMS outcomes.

Token Features

GEMS

FeatureTypeDefault / Current Rule
Play accessWallet holding requirement50,000 GEMS minimum balance by default. Spectate Mode needs no wallet, bypasses this gate, and does not persist progress.
Land deedSpendOwned-linear pricing. The server calculates the base from the configured USD target and shared GEMS/USD value, then multiplies it by the next claimed deed number. Missing pricing fails closed.
Gold Mine unlockSpendCalculated from the configured building-unlock USD target and shared GEMS/USD value. Missing pricing fails closed.
Museum unlockSpendServer-priced by USD target when configured after 4 claimed land deeds. Limit 1 Museum.
Bazaar unlockSpendServer-priced by USD target when configured after 4 claimed land deeds. Limit 1 Bazaar.
Auction House unlockSpendServer-priced by USD target when configured after 4 claimed land deeds. Limit 1 Auction House.
North Wilds unlockSpendCalculated from the configured North Wilds USD target and shared GEMS/USD value. Missing pricing fails closed.
Military Tactics unlockSpendCalculated from the configured research-unlock USD target and shared GEMS/USD value. Missing pricing fails closed.
Research speed-upSpendPriced from the configured USD target per remaining minute and shared GEMS/USD value. Missing pricing fails closed. Unavailable when less than 2 minutes remain.
Building speed-upSpendPriced from the configured USD target per remaining minute and shared GEMS/USD value. Missing pricing fails closed. Unavailable when less than 2 minutes remain.
Gameplay settlementAccountingDefaults to 100% GEMS burn. A feature may atomically redirect a configured remainder directly to a reviewed external address; the server records paid, burned, and redirected amounts.
Raid ShieldGEMS ShopRepeatable Backpack item. Activating one grants 3 days of PvP protection and prevents the owner from launching wars while protected.
Kingdom skinsGEMS ShopFestival and Frost skins are one-time cosmetic ownership grants for the World Wars map.
Museum saleEarnLocks approved Ancient Relics and issues a wallet-bound claim against a prefunded GEMS vault. The player submits the claim and pays gas. Unavailable until the payout contracts and Museum switch are enabled.
Bazaar saleEarnLocks approved crafted goods and issues a wallet-bound claim against a prefunded GEMS vault. The player submits the claim and pays gas. Unavailable until the payout contracts and Bazaar switch are enabled.
War College exchangeEarnLocks Combat Medallions and issues a wallet-bound claim against the prefunded GEMS vault. The player submits the claim and pays gas. Unavailable until the War College voucher program and switch are enabled.
Auction House purchasePlayer-to-playerBuyer pays seller directly in Robinhood GEMS. The game takes no custody and charges no marketplace fee. Submitted payments can be recovered.
GEMS prices, contract addresses, payout switches, caps, and kill switches are server configuration values. The game only enables a financial surface after its configured chain and contract checks pass.